5# Uniform variables and Model,View, Projection matrices - 3D application using OpenGL 4.0 and C++

By Olivieris | January 13, 2015
5#  Uniform variables and Model,View, Projection matrices - 3D application using OpenGL 4.0 and C++

In this post i show results, that i obtained using Opengl matrices and uniform variables in our shaders.

Rotation around Y axis and moving following Z axis



Textured Cube rotation

source: Olivieris