3# Coloring using Shaders(GLSL) - 3D application using OpenGL 4.0 and C++

By Olivieris | January 13, 2015
3#  Coloring using Shaders(GLSL) - 3D application using OpenGL 4.0 and C++

Here I color the triangle that we have created in the previous step: "Rendering with Index Buffers". I use GLSL shader language.

Colored Rectangle using shaders

source: Olivieris