Computer Graphics
3# Coloring using Shaders(GLSL) - 3D application using OpenGL 4.0 and C++
3#  Coloring using Shaders(GLSL) - 3D application using OpenGL 4.0 and C++
By Olivieris | January 13, 2015

Here I color the triangle that we have created in the previous step: "Rendering with Index Buffers". I use GLSL shader language.

2# Rendering with Index Buffers - 3D application using OpenGL 4.0 and C++
2#  Rendering with Index Buffers - 3D application using OpenGL 4.0 and C++
By Olivieris | January 13, 2015

After the first step which was OpenGL and FreeGlut initialization, now I render a simple rectangle using an index buffer. Instead of sending 6 vertex coordinates to OpenGL, we just send 4 vertices and 6 indices.

1# Hello world - OpenGL and FreeGlut initialization - 3D application with OpenGL 4.0 and C++
1# Hello world - OpenGL and FreeGlut initialization - 3D application with OpenGL 4.0  and C++
By Olivieris | January 12, 2015

Here is the first step of my project, i begin by initializing OpenGL and Freeglut, after that i show a hello world program "A triangle".

Interesting Books on Computer Graphics
Interesting Books on Computer Graphics
By Olivieris | November 03, 2014

In this article, I tried to collect some interesting books, that helped me to improve my skills in Computer Graphics.